Originally posted by 51t:
Lowering springs = lower COG = higher spring rate = no compliance (understeer?) on bumpy surfaces. What's more important the compliance or the COG?
What other compromises are there? Larger anti-roll bar = less body roll = terminal understeer.
<font size="2" face="Verdana, Arial">Spring compliance by itself doesn't have anything to do with understeer/oversteer. It is the ratio of the spring rate F/R that influences this factor. You should strive to keep this number at least as "good" as a stock Focus... or preferably shift it more toward the rear (in order words, stiffer rear in relation to the front than a stock Focus would have)...
Same goes for bars... Big bar only means understeer if you install just a big front bar... a properly matched set would be just perfect. If I were going all out, I'd start with 21/22 F/R bars, and probably go to something like a 22/24... I'm just guessing. Sure, a MASSIVE front bar would ultimately take more weight off the wheel with the most grip... and could also cause you to lose some suspension independence... But that is why I wouldn't use totally massive bars.. especially in the front.
There is a lot of mentality that body roll is really evil.... well, truthfully it isn't great, but if you have a fairly compliant contact patch on your tire and enough negative camber to counteract it, then you can get by with a lot more body roll than most people would expect. Given the amount of pitch and roll my Focus has, it sure doesn't *appear* to handle as well as it *feels* like it does.
Okay... So lets say I was designing a car from the ground up...
My first priority would be to keep it neutral handling. The second would be to determine how much travel I will need based on the compliance of the springs I've chosen... The softer the spring, the longer it will travel for a given load.... after that I'd choose the appropriate damping needed for that spring and the weight transfer of the chassis. Throughout the entire design process I will try to keep every part of the car as low to the ground and as close to the center of the vehicle as possible. I would arrange the vehicle peripherals such that the corner weights are equal diagonally.. or equal on all corners if I've attained a perfect 50/50. (Equal should include a driver.) The track width? I'm not sure how I'd go about determining that beyond having the widest track possible without resorting to some strange Akerman effect.
So... What I think I'm trying to say is that it is tough to put those on a list in order, because they are all interconnected... Like you say.. a "compromise"... But I wouldn't look at it as a compromise.. View the entire car as a system and you'll be better off... It either handles good, crappy, or somewhere in between... If you are truly "improving" one characteristic, then there shouldn't BE any compromise.
So... regarding a Focus... if you REALLY want a list, I would rearrange it like this:
1) Neutral Handling.. accompanied by maximum grip.
..a) suspension compliance... enough to keep the tires as flat to the pavement as possible.
..b) suspension travel... enough to ensure that for the chosen suspension compliance, the travel is long enough to stay off the bump stops except in extreme situations.. (Potholes, etc..)
..c) COG.. as low as possible given you've met the previous two requirements...
..d) Corner weights... This is basically all about being neutral while turning left AND right...
..e) Track width... wide... but on a Focus this is really more for tire clearance than a handling effect. Too wide will also create scrubbing problems, as the left and right wheels do not turn at the same rate... which is to accomodate the larger turning radius of the outside wheel... But if you mess with track without moving the pivot points, then the wheels will be traveling in the wrong arc for the given direction.... Basically with a Focus, if it fits inside your fender wells, then you shouldn't have to worry about it.
So... That is my list. A), B), C), D), and E) are all required to Achieve the ULTIMATE goal... which is 1)