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Cantankerous Quacker
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Discussion Starter #1
First I gotta say this. Morrigan is back. **** yeah!

Now to the more important crap.



I'm really trying to keep a leash on my cynicism here, but it's kind of hard to do so when I see anything produced by Electronic *******s.

The game looks good graphically. Gameplay is still an unknown, but I hope they don't follow in the drunken and broken footsteps that was known as Dragon Age II.

This is where is my cynicism really shows. Watching that trailer, this thought popped into my head "It's the Mass Effect 3 version of Dragon Age". I mean, beyond the fact that both games share the same graphics engine the whole premise seemed kind of the same as Mass Effect 3.


PS: Mods, wasn't really sure where to put this. Maybe it should belong in the E3 thread.
 

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Grand Master Mabel listens to Death Metal and flip
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You have my attention. :)
 

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I'm a ass man!
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Dave,

This thread can stay. :)

Not that I really have any say in the matter. LOL.


I am some what mad that they managed to make Morrigan ugly. :(
Sigh. I hope Alistar and her resume their old shenanigans. That would be epic.
 

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You have my attention. :)
What she said. :rock:


Dave,

This thread can stay. :)

Not that I really have any say in the matter. LOL.


I am some what mad that they managed to make Morrigan ugly. :(
Sigh. I hope Alistar and her resume their old shenanigans. That would be epic.
:hump:
 

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I'm a ass man!
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She boned Logain in my story.

:edit: Well Logain boned her but he got screwed in the end, so yeah... She boned Logain in my story. Alistar and her just fought like an married old couple.
 

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Where is my @#$ antenna?!
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My problem with any new Bioware title is that Bioware is a freaking mess. Anytime I go to Emonton, I get an earful from people working there about what a gong show the studio has become. EA has become very heavy handed with Bioware, especially after the last Dragon age, and the ****-fest that was Mass Effect 3. The community outrage at the complete abandonment of the choices you make having any true meaning to the outcome left the studio looking very weak to EA. Then we had The Old Rebublic... I think can stop there. So their money counters and analysts are a more permanent presence at the studio now. The game has to be profitable, not necessarily good. Something untested and new to the series? Well that's risky, lets try dumbing it down a bunch, then we'll add it in as DLC later on. A minor change to a gameplay mechanic? Bill it as revolutionary new "item management system"

Serisously, I know people who get to make video games for a living that hate their job. That's Bioware.
 

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Cantankerous Quacker
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Discussion Starter #12
I'm still getting ME3 "save the universe" vibes from it.

How far Bioware has fallen. Or to be more correct, Electronic *******s pushed them off the cliff. You would think that those dumb****s (EA) would eventually learn to leave a good thing alone. But it seems to be their goal to systematically destroy promising IP after promising IP.

But... I could be wrong. It still holds my interest.
 

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I'm a ass man!
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I have not been paying attention to EA's influence in the game, but thinking about what the second Dragon Age became (Adventures on the Wounded Coast); I can see what you are both getting at. I'm interested, but starting to be suspicious about EA's string pulling.
 

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Grand Master Mabel listens to Death Metal and flip
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I'm still gonna play it and likely enjoy it...but thats because I skipped ME3. I heard about how your choices earned you a 1 of three colors for the ending of what was supposed to be this dramatic saga...I have all ME titles, I'm just waiting until I absolutely have nothing else to play.
 

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Where is my @#$ antenna?!
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I'm still getting ME3 "save the universe" vibes from it.

How far Bioware has fallen. Or to be more correct, Electronic *******s pushed them off the cliff. You would think that those dumb****s (EA) would eventually learn to leave a good thing alone. But it seems to be their goal to systematically destroy promising IP after promising IP.

But... I could be wrong. It still holds my interest.
The big problem is that all the people who were there to start the DA series and poured their creative hearts and souls into the game left a long time ago, from artists, to programers. EA did some major housecleaning after TOR tanked so fabulously. The DA series will go down a different path now than the one originally intended, I never got into the series so I have no idea if that's a good or bad thing. I do know I found Mass Effect got worse each game in terms of atmosphere, so I would expect the same.
 

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I'm on the same page as Leslie. The game has my interest, and I'll play and likely enjoy it. I loved Origins. And I didn't not like DA:2. Same with the ME series. Sure the ending was a cop out, but it didn't ruin the experience for me.

I guess I'm emotionally invested 'enough' in this franchise, that I'd prefer to play characters I know and played before, than go with Shadows of Mordor.

We will see




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Cantankerous Quacker
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Discussion Starter #18
I agree as well. I'm watching to see what happens. Dragon Age:Origins was a brilliant game. While I enjoyed my single play through of DA2, it doesn't tempt me to replay it at all (as opposed the the original). I hope that they get away from the button mashiness of DA2 and back more to the RPG basis that persisted in DA:O.

I guess I am just becoming to cynical and jaded with all the continuation of titles and new releases of most games in general. The devs are trying to please a multispectrum crowd and in doing so, marginalize the games. The difference between DA:O and DA2 is a perfect example. Mass Effect to a lesser extent. I think the changes were more acceptable in ME due to the subject matter, but for me it was a bit too jarring with DA2.

I fully confess to being an old skooler when it comes to my RPG's. So when I'm fighting dragons and orcs, I don't want to mash buttons and worry about getting combos. I just want to plan my moves and set them in motion.
 

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I understand where you are coming from on the strategy Dave. In DAO I knew I was screwed when one of my party members collapsed. In DA2 (and ME 1-3 for that matter) it didn't matter if my party members died or weren't there in the first place. As long as I had HP, a hand full of healing items and an effective special technique up my sleeve, I was good.

The old RPG's I've played, you needed to keep your party members alive in many cases. Sky Pirates on the Dream cast was notorious for rubbing your nose in the loss of a party member. Ever get your butt handed to you by some low level dungeon fodder because the guy who used life ward is KO'ed? If not, then give Sky Pirates a spin. You'll be selecting retreat before you know it. :lol:

DAO overwhelmed me with the tactics. I never found a comprehensive guide to understanding it. Some things made sense like telling a mage to keep his/her distance. I got lost with the rules to using spells and abilities. I would set a mage to use a light attack and use healing at 25% health. 90% of the time, I get into a tougher fight, I am either running out of healing potions or depleted mana for Wynne to heal someone. Sigh! I gave up and went tank with the main character. A lot of the fights ended up with the tank carrying everyone. And me screwed behind not having any support.

I would like to see some middle ground, or better explanation of how to manipulate the tactical side of the game. With out some mastery of DAO's tactics, you will not beat the arch deamon at the end of the game.
 

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Cantankerous Quacker
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Discussion Starter #20
I didn't have an issue with understanding the DA:O controls. But then, I'm used to the (real) Baldurs Gate series, not to mention the original Fallouts and others like that. While it was possible to complete the game with the loss of a team member, it did make it harder as the characters/classes are pretty highly specialized and operated better in support roles of a balanced team. Tank, support, stealth, long range, etc.

The game that caused the biggest readjustment in play style for me was Oblivion.

And honestly, it's the middle ground that has muddled the genre up so badly a.k.a DA2 and it's ilk. So the better compromise would be better explanations of how to use and exploit the controls.
 
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